Netflix Is Developing a Live-Action ‘Legend of Zelda’ Series Ben Fritz A scene from the videogame “The Legend of Zelda” for Nintendo. Associated Press/Nintendo “The Legend of Zelda,” one of the most popular videogame series of all time, is in the works as a television show at Netflix. The video streaming service is in the early stages of developing a live action series based on “Zelda,” about an ordinary boy named Link who must rescue a princess named Zelda and save a fantasy world called Hyrule, said a person familiar with the matter. As it seeks writers to work on the show, Netflix is describing it as “Game of Thrones” for a family audience, this person said. The “Zelda” games have traditionally included swords and sorcery, like “Game of Thrones” or “Lord of the Rings,” but typically with a more light-hearted, kid-friendly tone. Netflix is said to be working closely with Nintendo, the Japanese game developer that has made about 20 “The Legend of Zelda” games since the original, which was released in the U.S. in 1987. Nintendo is very protective of its intellectual property and has allowed few adaptations over the years. An animated “Legend of Zelda” series ran for just one season in 1989. A 1993 movie based on Nintendo’s “Super Mario Bros.” was an infamous bomb. As it is still seeking a writer to work on the series, Netflix has a long road to travel before a “Legend of Zelda” series actually becomes a reality. It’s also possible that Netflix or Nintendo will kill the project before it gets off the ground. A Netflix spokeswoman declined to comment. A Nintendo spokesman said the company “doesn’t comment on rumors and speculation.” and even more ridiculous A ‘Tetris’ Movie Is in the Works (Exclusive) By Mike Ayers The Tetris Company A film adaptation of the classic ‘80s video game “Tetris” will be falling into theaters sometime in the near future. Threshold Entertainment has teamed up with the Tetris Company to develop a live-action film based on the game. While no directors or cast are attached to the film yet, there is a story in place. “It’s a very big, epic sci-fi movie,” Threshold’s CEO Larry Kasanoff tells Speakeasy exclusively. “This isn’t a movie with a bunch of lines running around the page. We’re not giving feet to the geometric shapes.” Kasanoff’s best known for adapting the “Mortal Kombat” games to the big screen – 1995’s “Mortal Kombat” grossed $70 million according to Boxoffice Mojo, with the 1997 sequel, “Mortal Kombat: Annihilation,” grossing $35 million. For Threshold, they’re hoping to build off the brand’s notoriety and legacy. “Brands are the new stars of Hollywood,” he says. “We have a story behind ‘Tetris’ which makes it a much more imaginative thing.” If the film does well, Kasanoff isn’t looking to limit the “Tetris” world to just a big-screen experience. “We certainly have the canvas for location-based entertainment based on the epicness.” Over the past several years, Threshold has worked mostly in the animation space, including large digital production projects with Marvel, Lego, and “Star Wars.” The original “Tetris” was released in June 1984, from Soviet game-designer Alexey Pajitnov. It quickly became a world-wide phenomenon and was bundled in 1989 with the launch of Nintendo’s original portable gaming system, Game Boy. “What you [will] see in ‘Tetris’ is the teeny tip of an iceberg that has intergalactic significance,” Kasanoff says.